The fastest weapons to down a player in ROB RUN

Every gun ranked by how fast it downs a player, with and without a Heavy vest, plus what range does to the order.

WeaponsBy robrungame.com

Illustration of an AP Scalar and SR Reaper laid out for a weapon comparison.

Key takeaways

  • With no vest, the SR Reaper downs a player fastest: 0.4 s up close.
  • Through a Heavy vest, the AP Scalar is fastest at 0.84 s.
  • Range changes the order. The AP Scalar Mk1 takes 0.84 s through Heavy up close and 3.98 s at 60 m, where the SR Reaper Mk1 is fastest at 0.88 s.
  • Shotguns are ranked by pellet hits needed, because not every pellet in a shot lands.

Which gun downs a player fastest in ROB RUN?

Up close, with every bullet hitting the body: the SR Reaper against a player with no vest (0.4 s), and the AP Scalar through a Heavy vest (0.84 s). Time to down runs from your first hit to the hit that takes a player from 100 health to 0, firing as fast as the gun allows. A player at 0 health is knocked out, so this counts time to down. When a magazine runs dry before that, the reload time is added.

The fastest of each type through a Heavy vest: SMGs: AP Scalar Mk1 at 0.84 s; assault rifles: SR Reaper Mk1 at 0.88 s; handguns: Vulture 50 Mk1 at 1.25 s.

Every weapon, ranked through a Heavy vest

Sorted by time through a Heavy vest at close range. The 60 m column shows what damage falloff does to the same fight.

WeaponNo vest, closeHeavy vest, closeHeavy vest, 60 m
AP Scalar Mk1 SMG0.42 s (8 hits)0.84 s (15 hits)3.98 s (29 hits)
AP Scalar Mk2 SMG0.42 s (8 hits)0.84 s (15 hits)3.98 s (29 hits)
AP Scalar Mk3 SMG0.42 s (8 hits)0.84 s (15 hits)1.44 s (25 hits)
SR Reaper Mk1 Assault rifle0.4 s (6 hits)0.88 s (12 hits)0.88 s (12 hits)
SR Reaper Mk2 Assault rifle0.4 s (6 hits)0.88 s (12 hits)0.88 s (12 hits)
SR Reaper Mk3 Assault rifle0.4 s (6 hits)0.88 s (12 hits)0.88 s (12 hits)
LM 249 Mk2 Assault rifle0.42 s (6 hits)0.94 s (12 hits)0.94 s (12 hits)
JP-7 Mk1 SMG0.48 s (7 hits)1.04 s (14 hits)5.32 s (40 hits)
JP-7 Mk2 SMG0.48 s (7 hits)1.04 s (14 hits)4.84 s (34 hits)
JP-7 Mk3 SMG0.48 s (7 hits)1.04 s (14 hits)2.24 s (29 hits)
PDW90 Mk1 SMG0.49 s (8 hits)1.05 s (16 hits)1.96 s (29 hits)
PDW90 Mk2 SMG0.49 s (8 hits)1.05 s (16 hits)1.68 s (25 hits)
PDW90 Mk3 SMG0.49 s (8 hits)1.05 s (16 hits)1.54 s (23 hits)
RC 5.56 Mk1 Assault rifle0.54 s (7 hits)1.08 s (13 hits)1.17 s (14 hits)
RC 5.56 Mk2 Assault rifle0.54 s (7 hits)1.08 s (13 hits)1.17 s (14 hits)
RC 5.56 Mk3 Assault rifle0.54 s (7 hits)1.08 s (13 hits)1.08 s (13 hits)
STAR-H Mk1 Assault rifle0.48 s (5 hits)1.08 s (10 hits)1.2 s (11 hits)
STAR-H Mk2 Assault rifle0.48 s (5 hits)1.08 s (10 hits)1.2 s (11 hits)
STAR-H Mk3 Assault rifle0.48 s (5 hits)1.08 s (10 hits)1.08 s (10 hits)
DRM-14 Mk1 Assault rifle0.5 s (3 hits)1.25 s (6 hits)1.25 s (6 hits)
DRM-14 Mk2 Assault rifle0.5 s (3 hits)1.25 s (6 hits)1.25 s (6 hits)
DRM-14 Mk3 Assault rifle0.5 s (3 hits)1.25 s (6 hits)1.25 s (6 hits)
Vulture 50 Mk1 Handgun0.5 s (3 hits)1.25 s (6 hits)1.5 s (7 hits)
Vulture 50 Mk2 Handgun0.5 s (3 hits)1.25 s (6 hits)1.5 s (7 hits)
KL-545 Mk1 Assault rifle0.6 s (7 hits)1.3 s (14 hits)1.6 s (17 hits)
KL-545 Mk2 Assault rifle0.6 s (7 hits)1.3 s (14 hits)1.6 s (17 hits)
KL-545 Mk3 Assault rifle0.6 s (7 hits)1.3 s (14 hits)1.5 s (16 hits)
MC-10 Mk1 SMG0.72 s (9 hits)1.44 s (17 hits)9.21 s (50 hits)
MC-10 Mk2 SMG0.72 s (9 hits)1.44 s (17 hits)9.21 s (50 hits)
MC-10 Mk3 SMG0.72 s (9 hits)1.44 s (17 hits)3.51 s (40 hits)
LBR-44 Mk1 Handgun0.6 s (3 hits)1.5 s (6 hits)5.2 s (10 hits)
LBR-44 Mk2 Handgun0.6 s (3 hits)1.5 s (6 hits)4.9 s (9 hits)
CB45 Mk1 SMG0.77 s (8 hits)1.54 s (15 hits)2.42 s (23 hits)
CB45 Mk2 SMG0.77 s (8 hits)1.54 s (15 hits)2.09 s (20 hits)
CB45 Mk3 SMG0.77 s (8 hits)1.54 s (15 hits)1.98 s (19 hits)
DP-9 Mk1 Handgun0.9 s (6 hits)1.98 s (12 hits)20.68 s (67 hits)
DP-9 Mk2 Handgun0.9 s (6 hits)1.98 s (12 hits)15.42 s (50 hits)

How do shotguns compare?

A shotgun fires 8 pellets, and each pellet loses damage with distance on its own. How many land depends on spread and range, so the table counts pellet hits instead of time. Shotgun damage drops off fast, so these numbers are for close range.

ShotgunDamage per pelletPellet hits, no vestPellet hits, Heavy vest
Harris 500 Mk19 × 81223
Harris 500 Mk29 × 81223
Harris 500 Mk39 × 81223
ORDR-12 Mk19 × 81223
ORDR-12 Mk29 × 81223
ORDR-12 Mk39 × 81223
TAG-12K Mk19 × 81223
TAG-12K Mk29 × 81223
TAG-12K Mk39 × 81223

What isn’t counted

Head shots. The game’s tooltip shows head damage at 1.5 times body damage, but the game data doesn’t say whether vests cover the head, so the times here are body hits only. Missed shots, recoil and movement aren’t counted either. The weapon stats table sorts every gun by time to down, each weapon page shows it at four distances, and the comparison tool puts two side by side. The Bastion vs Heavy breakdown covers the vest side of the fight.

Sources

  1. ROB RUN weapon records, armor rules and damage falloff, version 0.7.0, decoded by robrungame.com
  2. ROB RUN on Steam
  3. Official ROB RUN announcements on Steam (game versions and updates)

Questions about this

What is the fastest gun to down a player in ROB RUN?

With no vest, the SR Reaper at 0.4 s up close. Through a Heavy vest, the AP Scalar at 0.84 s.

What does time to down mean in ROB RUN?

The time from your first hit to the hit that takes a player from 100 health to 0. At 0 health a player is knocked out rather than killed.

Does range change time to down?

Yes. Most guns lose damage after a set distance. The AP Scalar Mk1 takes 0.84 s through a Heavy vest up close and 3.98 s at 60 m.

Are head shots included?

No. The game data doesn’t say whether vests cover the head, so these times count body hits only.

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