ROB RUN weapon stats
Compare all 46 weapon variants by damage, rate of fire, magazine size and price.
Community tier list Compare two weapons
| Details | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 / 21 | 1,000 | 25 | 233 / 350 | 350 | 1.5 s | 92 | 0.42 s8 hits | 0.84 s15 hits | 2.3 s | 250 ms | 200 ms | 350 ms | 115,000 | 46,000 | 400,000 | ||
| 14 / 21 | 1,000 | 25 | 233 / 350 | 350 | 1.5 s | 92 | 0.42 s8 hits | 0.84 s15 hits | 2.3 s | 200 ms | 150 ms | 350 ms | 115,000 | 46,000 | 800,000 | ||
| 14 / 21 | 1,000 | 45 | 233 / 350 | 630 | 2.7 s | 126 | 0.42 s8 hits | 0.84 s15 hits | 2.3 s | 200 ms | 150 ms | 350 ms | 115,000 | 46,000 | 1,600,000 | ||
| 14 / 21 | 545.5 | 25 | 127 / 191 | 350 | 2.75 s | 68 | 0.77 s8 hits | 1.54 s15 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 3,780 | 1,512 | 15,000 | ||
| 14 / 21 | 545.5 | 25 | 127 / 191 | 350 | 2.75 s | 68 | 0.77 s8 hits | 1.54 s15 hits | 2.4 s | 200 ms | 150 ms | 350 ms | 3,780 | 1,512 | 30,000 | ||
| 14 / 21 | 545.5 | 40 | 127 / 191 | 560 | 4.4 s | 82 | 0.77 s8 hits | 1.54 s15 hits | 2.4 s | 200 ms | 150 ms | 350 ms | 3,780 | 1,512 | 60,000 | ||
| 18 / 27 | 333.3 | 14 | 100 / 150 | 252 | 2.52 s | 53 | 0.9 s6 hits | 1.98 s12 hits | 2.2 s | 200 ms | 150 ms | 250 ms | 300 | 120 | 0 | ||
| 18 / 27 | 333.3 | 14 | 100 / 150 | 252 | 2.52 s | 53 | 0.9 s6 hits | 1.98 s12 hits | 2.2 s | 150 ms | 100 ms | 250 ms | 300 | 120 | 25,000 | ||
| 34 / 51 | 240 | 10 | 136 / 204 | 340 | 2.5 s | 68 | 0.5 s3 hits | 1.25 s6 hits | 2.5 s | 300 ms | 250 ms | 350 ms | 103,500 | 41,400 | 200,000 | ||
| 34 / 51 | 240 | 10 | 136 / 204 | 340 | 2.5 s | 68 | 0.5 s3 hits | 1.25 s6 hits | 2.5 s | 250 ms | 200 ms | 350 ms | 103,500 | 41,400 | 400,000 | ||
| 34 / 51 | 240 | 20 | 136 / 204 | 680 | 5 s | 91 | 0.5 s3 hits | 1.25 s6 hits | 2.5 s | 250 ms | 200 ms | 350 ms | 103,500 | 41,400 | 800,000 | ||
| 9 / 14 × 8 | 120 | 5 | 18 / 27 × 8 | 45 × 8 | 2.5 s | 10 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.15 sshell by shell | 250 ms | 200 ms | 350 ms | 3,500 | 1,400 | 15,000 | ||
| 9 / 14 × 8 | 120 | 5 | 18 / 27 × 8 | 45 × 8 | 2.5 s | 10 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.15 sshell by shell | 200 ms | 150 ms | 350 ms | 3,500 | 1,400 | 30,000 | ||
| 9 / 14 × 8 | 120 | 7 | 18 / 27 × 8 | 63 × 8 | 3.5 s | 10 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.85 sshell by shell | 200 ms | 150 ms | 350 ms | 3,500 | 1,400 | 60,000 | ||
| 15 / 22 | 750 | 25 | 188 / 281 | 375 | 2 s | 89 | 0.48 s7 hits | 1.04 s14 hits | 2.2 s | 250 ms | 200 ms | 350 ms | 29,000 | 11,600 | 160,000 | ||
| 15 / 22 | 750 | 25 | 188 / 281 | 375 | 2 s | 89 | 0.48 s7 hits | 1.04 s14 hits | 2.2 s | 200 ms | 150 ms | 350 ms | 29,000 | 11,600 | 320,000 | ||
| 15 / 22 | 750 | 40 | 188 / 281 | 600 | 3.2 s | 111 | 0.48 s7 hits | 1.04 s14 hits | 2.2 s | 200 ms | 150 ms | 350 ms | 29,000 | 11,600 | 640,000 | ||
| 15 / 22 | 600 | 30 | 150 / 225 | 450 | 3 s | 83 | 0.6 s7 hits | 1.3 s14 hits | 2.4 s | 300 ms | 250 ms | 350 ms | 6,000 | 2,400 | 25,000 | ||
| 15 / 22 | 600 | 30 | 150 / 225 | 450 | 3 s | 83 | 0.6 s7 hits | 1.3 s14 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 6,000 | 2,400 | 50,000 | ||
| 15 / 22 | 600 | 45 | 150 / 225 | 675 | 4.5 s | 98 | 0.6 s7 hits | 1.3 s14 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 6,000 | 2,400 | 100,000 | ||
| 34 / 51 | 200 | 6 | 113 / 170 | 204 | 1.8 s | 47 | 0.6 s3 hits | 1.5 s6 hits | 2.5 s | 200 ms | 150 ms | 350 ms | 20,000 | 8,000 | 100,000 | ||
| 34 / 51 | 200 | 6 | 113 / 170 | 204 | 1.8 s | 47 | 0.6 s3 hits | 1.5 s6 hits | 2.5 s | 150 ms | 100 ms | 350 ms | 20,000 | 8,000 | 200,000 | ||
| 18 / 27 | 705.9 | 200 | 212 / 318 | 3,600 | 17 s | 164 | 0.42 s6 hits | 0.94 s12 hits | 5 s | 250 ms | 200 ms | 350 ms | 209,600 | 83,840 | No entry | ||
| 12 / 18 | 666.7 | 20 | 133 / 200 | 240 | 1.8 s | 57 | 0.72 s9 hits | 1.44 s17 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 3,500 | 1,400 | 15,000 | ||
| 12 / 18 | 666.7 | 20 | 133 / 200 | 240 | 1.8 s | 57 | 0.72 s9 hits | 1.44 s17 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 3,500 | 1,400 | 30,000 | ||
| 12 / 18 | 666.7 | 40 | 133 / 200 | 480 | 3.6 s | 80 | 0.72 s9 hits | 1.44 s17 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 3,500 | 1,400 | 60,000 | ||
| 9 / 14 × 8 | 171.4 | 6 | 26 / 39 × 8 | 54 × 8 | 2.1 s | 12 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.5 sshell by shell | 250 ms | 200 ms | 350 ms | 28,000 | 11,200 | 160,000 | ||
| 9 / 14 × 8 | 171.4 | 6 | 26 / 39 × 8 | 54 × 8 | 2.1 s | 12 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.5 sshell by shell | 200 ms | 150 ms | 350 ms | 28,000 | 11,200 | 320,000 | ||
| 9 / 14 × 8 | 171.4 | 8 | 26 / 39 × 8 | 72 × 8 | 2.8 s | 12 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 3.2 sshell by shell | 200 ms | 150 ms | 350 ms | 28,000 | 11,200 | 640,000 | ||
| 13 / 20 | 857.1 | 50 | 186 / 279 | 650 | 3.5 s | 107 | 0.49 s8 hits | 1.05 s16 hits | 2.6 s | 250 ms | 200 ms | 350 ms | 30,800 | 12,320 | No entry | ||
| 13 / 20 | 857.1 | 50 | 186 / 279 | 650 | 3.5 s | 107 | 0.49 s8 hits | 1.05 s16 hits | 2.6 s | 200 ms | 150 ms | 350 ms | 30,800 | 12,320 | No entry | ||
| 13 / 20 | 857.1 | 50 | 186 / 279 | 650 | 3.5 s | 110 | 0.49 s8 hits | 1.05 s16 hits | 2.4 s | 200 ms | 150 ms | 350 ms | 30,800 | 12,320 | No entry | ||
| 16 / 24 | 666.7 | 30 | 178 / 267 | 480 | 2.7 s | 96 | 0.54 s7 hits | 1.08 s13 hits | 2.3 s | 300 ms | 250 ms | 350 ms | 32,000 | 12,800 | 200,000 | ||
| 16 / 24 | 666.7 | 30 | 178 / 267 | 480 | 2.7 s | 96 | 0.54 s7 hits | 1.08 s13 hits | 2.3 s | 250 ms | 200 ms | 350 ms | 32,000 | 12,800 | 400,000 | ||
| 16 / 24 | 666.7 | 50 | 178 / 267 | 800 | 4.5 s | 118 | 0.54 s7 hits | 1.08 s13 hits | 2.3 s | 250 ms | 200 ms | 350 ms | 32,000 | 12,800 | 800,000 | ||
| 17 / 26 | 750 | 20 | 212 / 319 | 340 | 1.6 s | 87 | 0.4 s6 hits | 0.88 s12 hits | 2.3 s | 300 ms | 250 ms | 350 ms | 120,000 | 48,000 | 400,000 | ||
| 17 / 26 | 750 | 20 | 212 / 319 | 340 | 1.6 s | 87 | 0.4 s6 hits | 0.88 s12 hits | 2.3 s | 250 ms | 200 ms | 350 ms | 120,000 | 48,000 | 800,000 | ||
| 17 / 26 | 750 | 40 | 212 / 319 | 680 | 3.2 s | 124 | 0.4 s6 hits | 0.88 s12 hits | 2.3 s | 250 ms | 200 ms | 350 ms | 120,000 | 48,000 | 1,600,000 | ||
| 21 / 32 | 500 | 20 | 175 / 262 | 420 | 2.4 s | 88 | 0.48 s5 hits | 1.08 s10 hits | 2.4 s | 300 ms | 250 ms | 350 ms | 27,500 | 11,000 | 100,000 | ||
| 21 / 32 | 500 | 20 | 175 / 262 | 420 | 2.4 s | 88 | 0.48 s5 hits | 1.08 s10 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 27,500 | 11,000 | 200,000 | ||
| 21 / 32 | 500 | 40 | 175 / 262 | 840 | 4.8 s | 117 | 0.48 s5 hits | 1.08 s10 hits | 2.4 s | 250 ms | 200 ms | 350 ms | 27,500 | 11,000 | 400,000 | ||
| 9 / 14 × 8 | 240 | 5 | 36 / 54 × 8 | 45 × 8 | 1.25 s | 13 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.3 s | 250 ms | 200 ms | 500 ms | 110,000 | 44,000 | 400,000 | ||
| 9 / 14 × 8 | 240 | 5 | 36 / 54 × 8 | 45 × 8 | 1.25 s | 13 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.3 s | 200 ms | 150 ms | 350 ms | 110,000 | 44,000 | 800,000 | ||
| 9 / 14 × 8 | 240 | 8 | 36 / 54 × 8 | 72 × 8 | 2 s | 17 × 8 | 12 pelletspellet hits needed | 23 pelletspellet hits needed | 2.3 s | 200 ms | 150 ms | 350 ms | 110,000 | 44,000 | 1,600,000 | ||
| 36 / 54 | 240 | 7 | 144 / 216 | 252 | 1.75 s | 62 | 0.5 s3 hits | 1.25 s6 hits | 2.3 s | 200 ms | 150 ms | 250 ms | 50,000 | 20,000 | 300,000 | ||
| 36 / 54 | 240 | 7 | 144 / 216 | 252 | 1.75 s | 62 | 0.5 s3 hits | 1.25 s6 hits | 2.3 s | 150 ms | 100 ms | 250 ms | 50,000 | 20,000 | 600,000 |
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Widen a stat range or clear your filters to see all variants.
Damage is per projectile at full-damage range. Shotguns show the pellets fired per shot (× 8), and no figure assumes every pellet hits. DPS assumes firing at the weapon’s top rate. Time to empty is the magazine size times the shot cooldown, and sustained DPS adds a full reload from empty after each magazine. Harris 500 and ORDR-12 shotguns load shell by shell. Armor and damage falloff aren’t applied. Prices are in-game cash, and base value, resale, shop offers and unlock costs are separate.
Frequently asked questions
How can I filter ROB RUN weapons?
Filter the 46 weapon variants by type, family, Mk variant and fire mode. Open the extra controls for damage, RPM, magazine size, cash budget, unlock tier and listed shop.
How should I compare shotgun damage?
Damage is listed per projectile. Shotguns also show how many projectiles each shot fires. Compare that with fire rate and magazine size in the weapon comparison tool.
Can I share a filtered weapon list?
Choose your filters and select Share this view. The link preserves the search, selected filters, stat ranges, price basis, sort order and the Overview, Damage or Handling view.
How is time to down calculated?
It counts the body hits needed to take a player from 100 health to 0, where they’re knocked out, through no vest or each of the five vests, using the game’s own armor and damage falloff rules. The time runs from the first hit to the last at the top fire rate, adding reloads when a magazine runs dry. Shotguns show pellet hits instead of a time, and head shots aren’t included.
How are DPS and sustained DPS calculated?
Body DPS is damage per projectile times shots per second at the weapon’s top rate. Sustained DPS spreads a full magazine’s damage over the time to empty it plus a full reload from empty. Neither applies armor or damage falloff, and shotgun figures stay per pellet.