
Key takeaways
- Notoriety has five levels. Each one raises what a Fence pays for your loot, from nothing extra at level 1 to 50% on top at level 5. Smuggler deliveries get a smaller bonus that tops out at 25%.
- Solo players start at level 4, worth 35% more at the Fence from the first sale. A full crew of three starts at level 1 with no bonus.
- Selling is the fastest way up. The value of a sale counts toward your Notoriety before the bonus is worked out, so a big enough haul pays at a higher level than the one you walked in with.
- A kill is worth 30,000 points, the most of any single action, while shooting or wounding someone earns nothing. The chance of extra loot at higher levels is set on the game’s server and isn’t public.
What is Notoriety in ROB RUN?
It’s your heist streak. Kefir’s Help Center says pulling heists during a single visit to the city raises your Notoriety level, and a higher level gets you better deals from Fences and more perks. In the game’s files it’s a ladder of five levels, and the game’s code calls it RobberAuthority. Every level past the first adds a bonus to the cash a Fence pays for your loot and a smaller one to what a smuggler pays for a cargo delivery.
How much does each Notoriety level pay at the Fence?
Up to half again. At level 1 a Fence pays the plain resale value of what you sell, and by level 5 it adds 50% on top. The smuggler bonus climbs more slowly and stops at 25%. Points carry you up the ladder, and each level needs more of them than the one before.
| Level | Points to reach it | Fence bonus | Smuggler bonus | Fence pays for 100,000 of loot |
|---|---|---|---|---|
| Level 1 | 0 | 0% | 0% | 100,000 |
| Level 2 | 200,000 | 10% | 5% | 110,000 |
| Level 3 | 500,000 | 20% | 10% | 120,000 |
| Level 4 | 1,000,000 | 35% | 15% | 135,000 |
| Level 5 | 1,800,000 | 50% | 25% | 150,000 |
The game works the bonus out on the whole sale at once and rounds it to a whole dollar. Looty Bay adds no location bonus of its own, so in the city your Notoriety is the entire bonus. Our loot calculator totals a haul’s resale value before you sell it.
Why do solo players start with higher Notoriety?
So one player has a chance against a crew. Kefir says solo players and duos start higher to help them hold their own against police squads and full crews, and the game data shows how much higher. Alone, you start at level 4, which is worth 35% more at the Fence before you’ve robbed anything. A full crew of three starts at level 1, the bottom of the ladder, and a pair starts in between at level 2.
| Party | Starting level | Fence bonus | Fence pays for 100,000 of loot |
|---|---|---|---|
| On your own | Level 4 | 35% | 135,000 |
| A pair | Level 2 | 10% | 110,000 |
| A full crew of three | Level 1 | 0% | 100,000 |
Take a 300,000 haul. A fresh crew selling it gets 330,000, because the sale itself lifts them to level 2. A solo player at level 4 selling the same haul gets 405,000, unless the sale carries them up to level 5. The game files show the starting level for each party size but not how many points a solo or duo needs to climb from there.
How do you raise your Notoriety?
Mostly by selling. When you sell to a Fence, the game adds the value of the sale to your points before it works out your level. The sale panel says as much: “The Notoriety level shown is the one obtained after the transaction is completed.” That’s why a big sale can pay at a higher level than the one you had a minute earlier. Climbing from level 1 to level 2 takes 200,000 points, which one 200,000 sale covers on its own. It would take seven kills.
Heist work adds points too. A kill or a knockout counts the same whether the player is a cop or another criminal, and firing a gun or wounding someone earns nothing on its own.
| Action | Notoriety points |
|---|---|
| Killing a player | 30,000 or 25,000 |
| Breaking up an arrest | 15,000 or 13,000 |
| Opening a locked container | 15,000 or 12,000 |
| Breaching a car trunk | 10,000 or 8,000 |
| Hacking a security panel | 10,000 or 9,000 |
| Setting a drill | 10,000 or 8,000 |
| Unlocking a door or lock | 10,000 or 8,000 |
| Breaking a camera | 5,000 or 4,500 |
| Knocking a player out | 5,000 or 4,500 |
| Searching a loot spot | 5,000 or 4,500 |
| Taking an item | 5,000 or 4,500 |
Each action has three point values in the game’s files, and the first is always the highest. Party size is the likely reason, since it also comes in three steps, but the game code doesn’t say what picks one value over another, so treat the smaller numbers as unconfirmed. The safes breakdown lists every drill job in the city, and the beginner’s guide covers jobs that need no key or drill.
What doesn’t Notoriety change?
Sales at a Sector Center, for one. The sale panel there leaves your Notoriety out, and the price comes from the sector’s own rate, which we haven’t decoded yet.
Extra loot is the bigger unknown. The game has extra-loot triggers tied to level 3 and level 4, plus one for players on their own, but no code on your side reads them, so the chance is set on the game’s server. Nobody outside Kefir knows how often they fire, and any number you see for it is a guess.
It also isn’t proven to be the authority the wipe hands out. Kefir says the Federal Raid turns what you own into jail time and authority, and Notoriety’s code name is RobberAuthority, but nothing in the files ties the two together. Our wipe guide covers what the raid takes and what you keep, and the money guide covers where to sell.
Questions about Notoriety
What does Notoriety do in ROB RUN?
It raises what a Fence pays for your loot, by up to 50% at level 5, and adds up to 25% to smuggler deliveries. Kefir’s Help Center says a higher level also unlocks perks.
What Notoriety level do solo players start at in ROB RUN?
Level 4, worth a 35% Fence bonus. A duo starts at level 2 and a full crew of three at level 1, which has no bonus.
How do you get Notoriety fast in ROB RUN?
Sell loot. The value of each sale counts toward your level, so one 200,000 sale takes a fresh player from level 1 to level 2. A kill is worth 30,000 points, the most of any single action.
How many Notoriety levels are there in ROB RUN?
Five. A fresh player needs 200,000 points for level 2 and 1,800,000 for level 5.
Is Notoriety the same as the authority you get at the wipe?
Nobody outside Kefir can say yet. Notoriety’s code name is RobberAuthority, and Kefir says the Federal Raid turns your assets into jail time and authority, but the game files don’t link the two.
Sources
- ROB RUN Notoriety levels, point values and sale formulas, reference data 0.7.0 and Steam build 26509119, decoded by robrungame.com and checked against the game server’s data file on November 12, 2026
- Kefir Help Center: What is the Notoriety level?
- Kefir Help Center: What is the Federal Raid (Wipe)?
- ROB RUN on Steam
- Official ROB RUN announcements on Steam (game versions and updates)