ROB RUN conflict timer
Countdowns to the next clan Sit-down and conflict on EU and East US servers, in your own time zone. District conflicts repeat every 24 hours and business conflicts every 4 hours.
EU runs the game’s base schedule. East US runs it 8 hours later, the same gap the game puts between the two regions’ daily server openings. If your game’s schedule hint shows another Sit-down time, pick it under Another match.
Times are shown in GMT+3 until the countdown loads.
Districts
Repeats every 24 hoursTurn on JavaScript for the countdown. The base times are below.
--:--
- Sit-down
- 10:00 to 19:00 GMT+3
- Conflict starts
- 21:00, 21:30, 22:00 or 22:30 GMT+3
Next district conflicts
- 21:00 GMT+3
Businesses
Repeats every 4 hoursTurn on JavaScript for the countdown. The base times are below.
--:--
- Sit-down
- First 2 hours 30 minutes of each cycle
- Conflict starts
- 3 hours 30 minutes into each cycle
Next business conflicts
- 03:30 GMT+3
- 07:30 GMT+3
- 11:30 GMT+3
- 15:30 GMT+3
- 19:30 GMT+3
- 23:30 GMT+3
How often do conflicts happen in ROB RUN?
District conflicts run on a 24-hour cycle and business conflicts on a 4-hour cycle. Both repeat on a fixed clock set in the game’s own schedule. A conflict only happens when another clan contests a claim, though, so a cycle can pass without a fight.
What’s the Sit-down?
It’s the game’s name for the claims window. A district Sit-down is open for the first 9 hours of each cycle, and that’s when clans make or withdraw a claim. A business Sit-down lasts 2 hours 30 minutes.
When does a district conflict start?
11 hours after the cycle opens, which is 2 hours after the Sit-down closes. The clan can move the start in 30-minute steps, so there are 4 possible start times. A business conflict starts 3 hours 30 minutes into its cycle, and its start time is fixed.
Which server region does the timer show?
ROB RUN has two server regions, EU and East US. The developers open a fresh server in each every day, EU at 5 PM UTC and East US at 8 PM ET, and the game’s own region schedules hold the same openings: 17:00 and 01:00 UTC, 8 hours apart. The timer opens on East US if your time zone is in the Americas and on EU anywhere else, and you can switch at any time.
The conflict schedule itself is set in Moscow time (GMT+3), and the game server adds an offset for each region that only reaches the game while you’re connected. The timer takes EU to run the base schedule and East US to run it 8 hours later, the same gap as the server openings. That’s our reading of the game’s data, not a number from the server, so if your game’s schedule hint shows different times, pick its Sit-down time under Another match. The offset moves both cycles by the same amount, so one match sets both timers. Business cycles repeat every 4 hours, so the 8-hour gap lands on the same business times in both regions.
The schedule in the game’s data
| Rule | Districts | Businesses |
|---|---|---|
| Repeats every | 24 hours | 4 hours |
| Sit-down length | 9 hours | 2 hours 30 minutes |
| Conflict starts after the cycle opens | 11 hours | 3 hours 30 minutes |
| Start times | 4, 30 minutes apart | 1, fixed |
| Base Sit-down opens (GMT+3) | 10:00 | 00:00, 04:00, 08:00, 12:00, 16:00 or 20:00 |
| Base conflict starts (GMT+3) | 21:00, 21:30, 22:00 or 22:30 | 03:30, 07:30, 11:30, 15:30, 19:30 or 23:30 |
| EU Sit-down opens (UTC) | 07:00 | 01:00, 05:00, 09:00, 13:00, 17:00 or 21:00 |
| EU conflict starts (UTC) | 18:00, 18:30, 19:00 or 19:30 | 00:30, 04:30, 08:30, 12:30, 16:30 or 20:30 |
| East US Sit-down opens (UTC) | 15:00 | 01:00, 05:00, 09:00, 13:00, 17:00 or 21:00 |
| East US conflict starts (UTC) | 02:00, 02:30, 03:00 or 03:30 | 00:30, 04:30, 08:30, 12:30, 16:30 or 20:30 |
Source
These rules come from the game’s production server data, checked on November 7, 2026 for game version 0.7.0. The game client ships the same numbers in its Production schedule presets. The countdown applies them the way the game’s own timing rules do, from each cycle’s start. It can’t see claims or who holds a district, so it shows when a conflict can start on your server, not whether one will.
The two regions’ daily server openings come from the client’s region schedules, and they match the developers’ ROB RUN: First Changes & Server Schedule post on Steam.
See every district and settlement on the world map, or read how to change servers.
Conflict timer FAQs
Is the ROB RUN conflict timer live?
No. It counts down from the game’s fixed schedule. It can’t see whether a clan has claimed a district or business on your server, so it shows when a conflict can start, not whether one will.
Can I get a reminder before each conflict?
Yes. Add to calendar saves a repeating event with a 10-minute alert, every 24 hours for district conflicts and every 4 hours for business conflicts. It uses the server match you picked. On the site, each countdown turns pink for its last 10 minutes and stays pink while conflicts are starting.
How do I share conflict times with my clan?
Copy link keeps your server match in the address. Clanmates who open it see the same moments in their own time zone.
Does the conflict timer work for East US servers?
Yes. Pick East US under Your server. The timer runs the game’s schedule 8 hours after EU, the same gap the game puts between the two regions’ daily server openings. If your time zone is in the Americas, it opens on East US already.
Do conflict times move with daylight saving time?
The game’s base schedule doesn’t, because it’s set in GMT+3, which never changes its clocks. If your region’s offset stays the same too, the local start time moves by an hour when your clocks change, and the timer follows it.