ROB RUN weapon stats

Compare all 46 weapon variants by damage, rate of fire, magazine size and price.

Stat ranges, budget & unlock requirements
Body damage per projectile
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Rate of fire RPM
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Magazine rounds
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Cash budget

46 of 46 variants

Details
AP Scalar Mk114 / 211,00025233 / 3503501.5 s920.42 s8 hits0.84 s15 hits2.3 s250 ms200 ms350 ms115,00046,000400,000
AP Scalar Mk214 / 211,00025233 / 3503501.5 s920.42 s8 hits0.84 s15 hits2.3 s200 ms150 ms350 ms115,00046,000800,000
AP Scalar Mk314 / 211,00045233 / 3506302.7 s1260.42 s8 hits0.84 s15 hits2.3 s200 ms150 ms350 ms115,00046,0001,600,000
CB45 Mk114 / 21545.525127 / 1913502.75 s680.77 s8 hits1.54 s15 hits2.4 s250 ms200 ms350 ms3,7801,51215,000
CB45 Mk214 / 21545.525127 / 1913502.75 s680.77 s8 hits1.54 s15 hits2.4 s200 ms150 ms350 ms3,7801,51230,000
CB45 Mk314 / 21545.540127 / 1915604.4 s820.77 s8 hits1.54 s15 hits2.4 s200 ms150 ms350 ms3,7801,51260,000
DP-9 Mk118 / 27333.314100 / 1502522.52 s530.9 s6 hits1.98 s12 hits2.2 s200 ms150 ms250 ms3001200
DP-9 Mk218 / 27333.314100 / 1502522.52 s530.9 s6 hits1.98 s12 hits2.2 s150 ms100 ms250 ms30012025,000
DRM-14 Mk134 / 5124010136 / 2043402.5 s680.5 s3 hits1.25 s6 hits2.5 s300 ms250 ms350 ms103,50041,400200,000
DRM-14 Mk234 / 5124010136 / 2043402.5 s680.5 s3 hits1.25 s6 hits2.5 s250 ms200 ms350 ms103,50041,400400,000
DRM-14 Mk334 / 5124020136 / 2046805 s910.5 s3 hits1.25 s6 hits2.5 s250 ms200 ms350 ms103,50041,400800,000
Harris 500 Mk19 / 14 × 8120518 / 27 × 845 × 82.5 s10 × 812 pelletspellet hits needed23 pelletspellet hits needed2.15 sshell by shell250 ms200 ms350 ms3,5001,40015,000
Harris 500 Mk29 / 14 × 8120518 / 27 × 845 × 82.5 s10 × 812 pelletspellet hits needed23 pelletspellet hits needed2.15 sshell by shell200 ms150 ms350 ms3,5001,40030,000
Harris 500 Mk39 / 14 × 8120718 / 27 × 863 × 83.5 s10 × 812 pelletspellet hits needed23 pelletspellet hits needed2.85 sshell by shell200 ms150 ms350 ms3,5001,40060,000
JP-7 Mk115 / 2275025188 / 2813752 s890.48 s7 hits1.04 s14 hits2.2 s250 ms200 ms350 ms29,00011,600160,000
JP-7 Mk215 / 2275025188 / 2813752 s890.48 s7 hits1.04 s14 hits2.2 s200 ms150 ms350 ms29,00011,600320,000
JP-7 Mk315 / 2275040188 / 2816003.2 s1110.48 s7 hits1.04 s14 hits2.2 s200 ms150 ms350 ms29,00011,600640,000
KL-545 Mk115 / 2260030150 / 2254503 s830.6 s7 hits1.3 s14 hits2.4 s300 ms250 ms350 ms6,0002,40025,000
KL-545 Mk215 / 2260030150 / 2254503 s830.6 s7 hits1.3 s14 hits2.4 s250 ms200 ms350 ms6,0002,40050,000
KL-545 Mk315 / 2260045150 / 2256754.5 s980.6 s7 hits1.3 s14 hits2.4 s250 ms200 ms350 ms6,0002,400100,000
LBR-44 Mk134 / 512006113 / 1702041.8 s470.6 s3 hits1.5 s6 hits2.5 s200 ms150 ms350 ms20,0008,000100,000
LBR-44 Mk234 / 512006113 / 1702041.8 s470.6 s3 hits1.5 s6 hits2.5 s150 ms100 ms350 ms20,0008,000200,000
LM 249 Mk218 / 27705.9200212 / 3183,60017 s1640.42 s6 hits0.94 s12 hits5 s250 ms200 ms350 ms209,60083,840No entry
MC-10 Mk112 / 18666.720133 / 2002401.8 s570.72 s9 hits1.44 s17 hits2.4 s250 ms200 ms350 ms3,5001,40015,000
MC-10 Mk212 / 18666.720133 / 2002401.8 s570.72 s9 hits1.44 s17 hits2.4 s250 ms200 ms350 ms3,5001,40030,000
MC-10 Mk312 / 18666.740133 / 2004803.6 s800.72 s9 hits1.44 s17 hits2.4 s250 ms200 ms350 ms3,5001,40060,000
ORDR-12 Mk19 / 14 × 8171.4626 / 39 × 854 × 82.1 s12 × 812 pelletspellet hits needed23 pelletspellet hits needed2.5 sshell by shell250 ms200 ms350 ms28,00011,200160,000
ORDR-12 Mk29 / 14 × 8171.4626 / 39 × 854 × 82.1 s12 × 812 pelletspellet hits needed23 pelletspellet hits needed2.5 sshell by shell200 ms150 ms350 ms28,00011,200320,000
ORDR-12 Mk39 / 14 × 8171.4826 / 39 × 872 × 82.8 s12 × 812 pelletspellet hits needed23 pelletspellet hits needed3.2 sshell by shell200 ms150 ms350 ms28,00011,200640,000
PDW90 Mk113 / 20857.150186 / 2796503.5 s1070.49 s8 hits1.05 s16 hits2.6 s250 ms200 ms350 ms30,80012,320No entry
PDW90 Mk213 / 20857.150186 / 2796503.5 s1070.49 s8 hits1.05 s16 hits2.6 s200 ms150 ms350 ms30,80012,320No entry
PDW90 Mk313 / 20857.150186 / 2796503.5 s1100.49 s8 hits1.05 s16 hits2.4 s200 ms150 ms350 ms30,80012,320No entry
RC 5.56 Mk116 / 24666.730178 / 2674802.7 s960.54 s7 hits1.08 s13 hits2.3 s300 ms250 ms350 ms32,00012,800200,000
RC 5.56 Mk216 / 24666.730178 / 2674802.7 s960.54 s7 hits1.08 s13 hits2.3 s250 ms200 ms350 ms32,00012,800400,000
RC 5.56 Mk316 / 24666.750178 / 2678004.5 s1180.54 s7 hits1.08 s13 hits2.3 s250 ms200 ms350 ms32,00012,800800,000
SR Reaper Mk117 / 2675020212 / 3193401.6 s870.4 s6 hits0.88 s12 hits2.3 s300 ms250 ms350 ms120,00048,000400,000
SR Reaper Mk217 / 2675020212 / 3193401.6 s870.4 s6 hits0.88 s12 hits2.3 s250 ms200 ms350 ms120,00048,000800,000
SR Reaper Mk317 / 2675040212 / 3196803.2 s1240.4 s6 hits0.88 s12 hits2.3 s250 ms200 ms350 ms120,00048,0001,600,000
STAR-H Mk121 / 3250020175 / 2624202.4 s880.48 s5 hits1.08 s10 hits2.4 s300 ms250 ms350 ms27,50011,000100,000
STAR-H Mk221 / 3250020175 / 2624202.4 s880.48 s5 hits1.08 s10 hits2.4 s250 ms200 ms350 ms27,50011,000200,000
STAR-H Mk321 / 3250040175 / 2628404.8 s1170.48 s5 hits1.08 s10 hits2.4 s250 ms200 ms350 ms27,50011,000400,000
TAG-12K Mk19 / 14 × 8240536 / 54 × 845 × 81.25 s13 × 812 pelletspellet hits needed23 pelletspellet hits needed2.3 s250 ms200 ms500 ms110,00044,000400,000
TAG-12K Mk29 / 14 × 8240536 / 54 × 845 × 81.25 s13 × 812 pelletspellet hits needed23 pelletspellet hits needed2.3 s200 ms150 ms350 ms110,00044,000800,000
TAG-12K Mk39 / 14 × 8240836 / 54 × 872 × 82 s17 × 812 pelletspellet hits needed23 pelletspellet hits needed2.3 s200 ms150 ms350 ms110,00044,0001,600,000
Vulture 50 Mk136 / 542407144 / 2162521.75 s620.5 s3 hits1.25 s6 hits2.3 s200 ms150 ms250 ms50,00020,000300,000
Vulture 50 Mk236 / 542407144 / 2162521.75 s620.5 s3 hits1.25 s6 hits2.3 s150 ms100 ms250 ms50,00020,000600,000

Damage is per projectile at full-damage range. Shotguns show the pellets fired per shot (× 8), and no figure assumes every pellet hits. DPS assumes firing at the weapon’s top rate. Time to empty is the magazine size times the shot cooldown, and sustained DPS adds a full reload from empty after each magazine. Harris 500 and ORDR-12 shotguns load shell by shell. Armor and damage falloff aren’t applied. Prices are in-game cash, and base value, resale, shop offers and unlock costs are separate.

Frequently asked questions

How can I filter ROB RUN weapons?

Filter the 46 weapon variants by type, family, Mk variant and fire mode. Open the extra controls for damage, RPM, magazine size, cash budget, unlock tier and listed shop.

How should I compare shotgun damage?

Damage is listed per projectile. Shotguns also show how many projectiles each shot fires. Compare that with fire rate and magazine size in the weapon comparison tool.

Can I share a filtered weapon list?

Choose your filters and select Share this view. The link preserves the search, selected filters, stat ranges, price basis, sort order and the Overview, Damage or Handling view.

How is time to down calculated?

It counts the body hits needed to take a player from 100 health to 0, where they’re knocked out, through no vest or each of the five vests, using the game’s own armor and damage falloff rules. The time runs from the first hit to the last at the top fire rate, adding reloads when a magazine runs dry. Shotguns show pellet hits instead of a time, and head shots aren’t included.

How are DPS and sustained DPS calculated?

Body DPS is damage per projectile times shots per second at the weapon’s top rate. Sustained DPS spreads a full magazine’s damage over the time to empty it plus a full reload from empty. Neither applies armor or damage falloff, and shotgun figures stay per pellet.

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