Compare ROB RUN weapons
Put damage, fire rate, magazines and prices side by side.
| Weapon | ||
|---|---|---|
| Body damage | 15 | 16 |
| Head damage | 22 | 24 |
| Projectiles / shot | 1 | 1 |
| Fire rate (RPM) | 750 | 666.7 |
| Magazine | 25 | 30 |
| Shot cooldown (ms) | 80 | 90 |
| Base value | 29,000 | 32,000 |
| Baseline resale | 11,600 | 12,800 |
| Unlock cost | 160,000 | 200,000 |
Lime marks the better value in each row, with how far ahead it is. Bars show where each weapon sits among all 46 variants. Damage is per projectile at full-damage range, and shotgun damage isn’t scored against single-projectile weapons because not every pellet hits. Sustained DPS adds a full reload after each magazine. Armor and falloff aren’t applied. Prices are in-game cash.
Frequently asked questions
Which ROB RUN weapon stats can I compare?
Damage per projectile, DPS, damage per magazine, sustained DPS with reloads, fire rate, magazine size, reload, aim in, aim out, draw time, base value, baseline resale and research cost. Pick each weapon by type, or use Swap to flip the sides.
How does the comparison decide which weapon is better?
Each stat has a better direction: more damage, fire rate and magazine, or less reload, aim and draw time and a lower research cost. The better value turns lime with how far ahead it is, and the scoreboard counts the stats each weapon leads.
Why aren’t shotgun damage rows scored?
Shotgun damage is per pellet, and not every pellet hits. Between a shotgun and a single-projectile weapon, the damage rows show both values without picking a winner.
How do I share a weapon comparison?
Pick two weapons and choose Copy comparison link. The link restores both selections.